A
computer game is a
computer-controlled
game that
players may interact with. A
video
game is a computer game where a
video display such as a monitor or
television is the primary feedback device.
These terms are not always interchangeable
as some games, particularly older games, do
not use a video display. Usually there are
rules and goals, but in more open-ended
games the player may be free to do whatever
they like within the confines of the virtual
universe.
The phrase interactive entertainment
is the formal reference to computer and
video games. To avoid ambiguity, this game
software is referred to as "computer and
video games" throughout this article,
which explores things common to both types
of game.
In common usage, "computer game" or "PC
game" refers specifically to games
played on a
personal computer, "console
game" refers to games played on
specifically-designed set top box, that play
through a TV and "video game" (or
"videogame") refers to any game played on a
device that plays through your TV but also
includes PC,
Console,
Mobile Phone or
PDA or other handheld device.
History
- Main article:
History of computer and video games
The first primitive computer and video
games were developed in the 1960s and 1970s
and ran on platforms such as
oscilloscopes,
university
mainframes and
EDSAC computers. The first video game
was
Space War created at
MIT in
1962.
Arcade games were developed in the 1970s
(Pac-man to Frogger) and led to the
so-called "Golden
Age of Arcade Games". One of the
best-known of these games is
Pong, a simple game simulating Ping
Pong. The paddles were white bars with a dot
moving between them.
The 1970s also saw the release of the
first home
video game consoles. The first home
console video games, were created by
Ralph Baer who is now known as the
creator of video games. He created a system
with limited capabilities called the brown
box, which paved the way for the next wave
of home consoles. The late 1970s to early
1980s brought about the improvement of home
consoles and the release of the
Atari 2600,
Intellivision and
Colecovision. The
video game crash of 1983, however,
produced a dark age in the market
that was not filled until the
Nintendo Entertainment System (NES)
reached North America in 1985.This presented
Americans with games such as Mario Bros. and
many others of today's popular Nintendo
genre. The last two decades of game history
have been marked by separate markets for
games on
video game consoles,
home computers and
handhelds. See the article on
Console wars for additional information
on that facet of game history.
The future of console gaming
The end of 2005 and first and second
quarters of 2006 will see the next
generation of console gaming in the form of
continuing advances in processor technology,
graphics technology, design innovation, and
even platform specific gaming community
infrastructure.
Sony with the
PlayStation 3,
Nintendo with the codenamed
Revolution, and
Microsoft with the
Xbox 360 are all participating in this
coming year's "technology race". The second
generation Microsoft offering, the Xbox 360,
will be powered by a multi-core
CPU, the PlayStation 3 will be powered
by
Cell processor technology, and the
Nintendo Revolution will allow the gamer to
interact with the game via a wireless motion
sensing controller, although full technical
specifications are yet to be revealed.
Gameplay
- Main article:
Gameplay
In computer and video gaming, gameplay
(sometimes called "Game mechanics") is a
general term that describes player
interaction with a game. It includes direct
interaction, such as controls and
interface, but also
design aspects of the game, such as
levels and graphics.
Although the use of this term is often
disputed, as it is considered too vague for
the range of concepts it describes, it is
currently the most commonly used and
accepted term for this purpose when
describing video games.
Genres
- Main article:
Computer and video game genres
Games, like most other forms of media,
may be categorized into
genres based on gameplay, atmosphere,
and various other factors.
The most common genres in use today
include
platformer,
adventure,
role-playing game (RPG),
first person shooter (FPS),
third person shooter (both these are
sometimes refered to as shoot-'em-ups),
sports,
racing,
fighting,
action (note that this term is abused
often),
puzzle,
simulation, and
real time strategy (RTS). Most games
nowadays are a combination of two or more
genres (e.g action/RPG).
The increase in the popularity of
online gaming has also resulted in
sub-genres being formed, such as
massively multiplayer online role-playing
game (MMORPG).
Gaming platforms
Today there are many different devices,
or platforms, on which games may be played.
Personal computers, consoles, handheld
systems, and arcade machines are all common.
Games are not interchangeable between
platforms so, for example, Xbox games will
not work in your PC. The 3 main home video
game platform companies are
Nintendo,
Microsoft, and
Sony, who between them have created
seven of the eight home platforms most
commonly used today. The final home platform
is the PC.
Many games intended for PCs are now just
as prevalent on consoles, with many
developers creating versions for more than
one platform. During the last generation of
gaming, most major PC game releases have
coincided with the release of console
versions, and titles initially developed for
a single platform are often ported to
others if they prove to be successful.
Personal Computer
- Main article:
Personal computer game
Personal computer games are commonly
referred to as "computer games" or "PC
games". They are played on the
personal computer with standard
computer interface devices such as the
keyboard and
mouse, or additional
peripherals, such as
joysticks. Video feedback is received by
the user through the computer screen, sound
through
speakers or
headphones. PC games are often more
detailed than console games because of early
market releases of their external
architecture and
graphics cards.
Today, most major PC games require a
recent version of the
Windows
operating system to be installed on the
computer. There is, however, a continuing
movement to get the most popular games to
run under the
Mac and
Linux operating systems, although it is
still small.
According to the
Entertainment Software Association,
console games have outsold computer games
roughly four units to one in 2003 and 2004
[1]. For more information, see
sales.
One possible explanation for the
declining sales of personal computer games
in relation to that of consoles can be found
within the PC itself: a computer must meet
certain minimum requirements such as
CPU speed, Random access memory (RAM),
system clock speed (MHz or GHz), video card
memory,
hard drive space, operating system,
Internet connection speed (for online games)
and other criteria. Without the proper
hardware, the game may perform poorly or not
run at all, as opposed to console software,
in which the software is designed based on
the set hardware configuration of the
console. Ease of
software piracy is also a much greater
threat with PC games, although console
hardware modifications do make it possible
to play pirated games on them as well.
Internet
- Main article:
Internet game
Online Games are those which are played
over the
Internet. Online gaming began with PC
games, but has expanded over time to include
most modern consoles. The first console to
incorperate this feature was the Sega
Saturn. It is now a key feature of modern
games, with the inclusion of Internet
connectivity in consoles such as the
PlayStation 2,
Xbox and
Gamecube (although it was only fully
exploited on the Xbox); portable consoles
such as the
PSP or
DS that use
Wi-Fi, and in mobile/cellular phones.
Online games need to allow several people to
play at the same time, so not all genres are
suitable; the most popular genres include
MMORPGs, FPSs, racing/driving games,
strategy games, and sports titles.
The Internet is also host to thousands of
small web-based games, written using formats
like
Flash and
Javascript. These games generally do
not share the same magnitude of development
costs, depth, or seriousness of PC and
console games, and are generally quick to
complete by comparison. Some of these games,
such as
Runescape, however, have expanded far
beyond this, and can often be considered on
the same level as "mainstream" PC games.
Console
- Main article:
Console game
Console games are played on a
video game console,or "home console", a
specialized computer specifically designed
to play games of a certain
format. The player usually interacts
with the game through a
controller, and video and sound are
typically delivered to the player via a
television through composite A/V cables,
although most modern consoles support
additional outputs, such as
surround sound, progressive scan, and
High Definition setups through the use of
component cables.
Consoles themselves branched off from
personal computers around two decades
ago, a fact which is still evident not only
in the name, but also in many of the
peripherals available for many consoles,
like the keyboard and mouse peripherals
released for the
Sony
PlayStation 2 and the
Sega
Dreamcast.
Handheld
- Main article:
Handheld video game
Handheld games are played on
handheld game consoles, such as the
Nintendo
Game Boy line, the
Nintendo
DS and the
Sony
PSP. Handheld consoles act as their own
controllers, which the player uses to
interact with the game, as well as having
in-built display and audio output devices.
Because they are designed to be played on
the go, they were traditionally small enough
to carry conveniently in a bag or jacket
(the
Virtual Boy being an exception to this),
but due to their small size, handheld
consoles have reduced processing power
compared to larger consoles, meaning that
games are shorter, and until the release of
the
Nintendo DS, were largely limited to
2D.
Arcade
- Main article:
Arcade game
Arcade games, traditionally, are
"coin-operated games", played on a
standalone device originally leased to
commercial entertainment venues. These are
programmed, equipped, and decorated for a
specific game, consisting of a video
display, a set of controls, and the coin
slot. Controls are similar to those
available for many consoles (albeit usually
as peripherals) and range from the classic
joystick and buttons (Pac-Man), to light
guns (Duck Hunt), to pads on the ground that
sense pressure (Dance Dance Revolution).
Arcade games that are no longer profitable
to lease can be purchased by private
individuals, many of whom then explore the
game dynamics by altering the programs in
minor ways.
This term has now expanded to include any
game that has more direct action, with fewer
long term objectives, focuses on time limits
and, for the most part, shorter in-game
levels.
Popularity
The popularity of computer and video
games, as a whole, has been increasing
steadily ever since the 1984-1987 drop-off
caused by the
video game crash of 1983, and the
popularity appears to be continuing to
increase. The average age of the video game
player is now 30
[2], belying the myth that video games
are largely a diversion for
teenagers.
Sales
The four largest markets for computer and
video games are the
United States,
Japan,
Canada and the
United Kingdom. Other significant
markets include
Spain,
Germany,
South Korea,
France, and
Italy.
China is not considered a significant
market, most likely because an estimated 95%
of video games sold in the country are
pirated.
[3]
Sales of different types of games vary
widely between these markets due to local
preferences. Japanese consumers avoid
computer games and instead buy video games,
with a strong preference for games created
in Japan, that run on Japanese consoles (1
reason the Xbox series is less popular). In
South Korea, computer games are preferred,
especially
MMORPG games and
real-time strategy games; there are over
20,000
PC bang Internet cafes where computer
games can be played for an hourly charge.
The
NPD Group tracks computer and video game
sales in the United States. It reported that
as of 2004:
- Console and portable software sales:
$6.2 billion, up 8% from 2003
[4]
- Console and portable hardware and
accessory sales: $3.7 billion, down 35%
from 2003
[5]
- PC game sales: $1.1 billion, down 2%
from 2003
[6]
These figures are sales in dollars, not
units; unit shipments for each category were
higher than the dollar sales numbers
indicate, as more software and hardware was
sold at reduced prices compared to 2003.
Retail PC game sales have been declining
slightly each year since about 1998, but
this fact should be taken with a grain of
salt: the retail sales numbers from NPD do
not include sales from online downloads, nor
subscription revenue for games like
MMORPGs.
There is a commonly repeated, mistaken
belief that video game sales now exceed the
revenues of the
movie industry. This is untrue; in the
United States, video game sales have
exceeded the movies' total box office
revenue each year since about 1996, but the
movie studios trounce the
video game publishers when the movies'
"ancillary revenue" is counted, meaning
sales of
DVDs, sales to foreign distributors, and
sales to
cable TV,
satellite TV, and broadcast
television networks.
The game and film industries are also
becoming increasingly intertwined, with
companies like
Sony having significant stakes in both.
A large number of summer blockbuster films
spawn a companion game, often launching at
the same time in order to share the
marketing costs.
Computer and video games in the broader
culture
Computer games are huge business
worldwide. Take for example
South Korea. Developers there boast
MMORPGs such as
Lineage and
Ragnarok Online with millions of
subscribers and a third of the world's MMOG
revenue.
StarCraft
gosu (expert players) are celebrities in
a game that some have called the country's
national sport. The success of computer
and online gaming there is usually cred
to South Korea's push for
broadband Internet connections in the
home and earlier bans on Japanese products
(these restrictions were removed by the late
1990s).
Numerous websites and publications
devoted solely to games have been created,
including
Official Xbox Magazine,
Nintendo Power,
Official U.S. PlayStation Magazine,
GamePro,
GameSpot,
GameSpy,
IGN,
Amped News, and
GameFAQs.
Video gaming is now ingrained in popular
culture in the United States. Many
T-shirts are available that directly
reference video games, such as one with a
picture of an
NES controller with the text 'Know Your
Roots.' Also, video games have also become a
major part in cross marketing platforms,
such as in
Pokémon or
Yu-Gi-Oh, where a child can watch the
television show, buy the trading cards, and
play the various video games available.
Video game properties have had mixed
success when migrating to the movies. One of
the first films based on a video game
property was
The Wizard, which some criticized as
a 90-minute ad for
Super Mario Brothers 3. In the mid-90s,
films for
Super Mario Brothers,
Street Fighter,
Wing Commander and
Mortal Kombat were released. Reviews
have generally been poor.
Despite the ultimately poor performance
of these movies, many studios still want to
turn big games into movies, hoping that the
popularity of the game will help the movie.
However, after the initial bunch, many
projects materialized that were never
finished, but the success of films like
Lara Croft: Tomb Raider has led to
more films materializing.
Doom, a game which film makers were
trying to cross over since the mid '90s,
finally hit theatres 12 years after its
initial release.
John Woo also has producing rights on a
movie based on the popular
Nintendo game
Metroid.
There is still debate in the movie
industry on whether video games can
consistently be turned into good, profitable
movies. Films like
Final Fantasy: The Spirits Within,
which has received mixed responses from
audiences, with some saying it is a great
movie, and others saying it is a very bad
movie with excellent
computer-generated imagery, but
ultimately flopped in the box office, and
Uwe Boll's
House of the Dead and
Alone in the Dark, which both ended
up being horrible flops both in fan
reactions and box office success and both
ending up on the
IMDB's bottom 100 movies, do not, in
turn, give much confidence in whether these
movies will be handled seriously. The
recently released
Final Fantasy VII: Advent Children may
change some people's minds though, even
though it's a straight to DVD affair.
On the other hand, video games get much
more success when adapted into
cartoons/anime. Some notable examples of
major success includes the various
Mario Bros. cartoons,
Sonic SatAM,
Captain N: The Game Master and
Earthworm Jim while
Sonic Underground, the American
Mega Man cartoon and
4Kids Entertainment's dubs (although
this isn't limited to their video game-based
dubs) are cited as being poor. Sometime,
they even "help" more obscure/Japan-only
games pick up popularity in America although
rarely;
To Heart would be the best example
of such thing.
Movies have had far more success moving
the other direction, onto video games. Most
summer blockbuster films now have a
simultaneous video game release; some of the
most lucrative video games of recent times
are based on movies, such as
Electronic Arts' and
Stormfront Studios'
The Lord of the Rings: The Two Towers
and the series of EA LotR games that
followed it, and
Activision's two
Spider-Man movie games.
Even though movies have had more success
in game conversion, not all movie games are
popular amongst the gaming community. Some
publishers believe that the success of the
movie will help the game sell, and so may
not have as lengthy a development schedule
as needed to make a compelling game. Some
examples of this are the
Catwoman and
King Arthur movie games along with
the entire television-to-game franchise.
Also, video games have found themselves
on
MTV2, in a popular show called
Video Mod, where characters from
popular video games perform songs from hit
artists, such as characters from
The Sims 2 performing the song
"Stacy's Mom" by
Fountains Of Wayne.
On the Internet, gaming has also become a
popular subject of many
webcomics. Currently there are two
varieties. The first one is the
sprite comic, such as
8 Bit Theatre, in which the artist uses
sprites from the earlier Final Fantasy
games to tell stories. Sometimes these are
original stories, but are often parodies of
the game in which the sprite came from. The
other is a more traditional comic strip,
containing original art, like
Penny Arcade. Here, the storylines or
jokes revolve around current events in video
gaming. The success of Penny Arcade has
attracted many people in the industry,
including
Ubisoft. Other parodies have come in the
form of amateur videos on Tetris or Ghosts
and Goblins, such as those of
Mega 64.
Online shows are fast becoming the place
to view live action gaming broadcasts such
as Gamespot's 'On the Spot'
Controversy
- Main article:
Video game controversy
Computer and video games have been the
subject of frequent controversy and
censorship, due to the depiction of
graphic
violence,
sexual themes,
advertising, consumption of illegal
drugs, consumption of
alcohol or
tobacco,
propaganda or
profanity in some games. Among others,
critics of video games sometimes include
parents' groups,
politicians, organized
religion groups, and other
special interest groups, even though all
these can be found in all forms of
entertainment and media.
Video game censorship is defined
as the use of state or group power to
control the playing, distribution, purchase,
or sale of video games or computer games.
Video game controversy comes in many forms,
and censorship is a controversial subject,
as well as a popular topic of debate.
Proponents and opponents of censorship are
often very passionate about their individual
views.
Historically, this type of controversy
and criticism is not unique to video games.
The same situation has been applied to
Comic books,
music, and
motion pictures. Moreover, it appears to
be a question of age. Since these art forms
have been around longer, the backlash
against them occurred farther in the past,
beyond the remembrance of today's youth. In
both cases, the attempts at censorship in
the
United States were struck down as a
violation of
First Amendment
rights, and they have gone on to become
fully integrated facets of society. It's
only a matter of time before video games
will be as accepted as other forms of media
and entertainment.